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Nba live 2003 logo
Nba live 2003 logo






The game will also name its All-NBA team, All-Defensive team, and All-Rookie team.

NBA LIVE 2003 LOGO FREE

You'll see information on player contracts, injury reports, MVP candidates, player progression, and a list of upcoming free agents.īy clicking 'enter', you agree to GameSpot'sĪt the end of a season, the game will hand out awards such as League MVP, Sixth Man, Rookie of the Year, and Defensive Player of the Year. Also included in the franchise mode is a GM's desk option that lets you go behind the scenes to the business side of the NBA. You'll also get to pore over different sets of statistics, including overall team stats, individual player stats, your personal user stats, and the league leaders in different statistical categories. In putting together a trade proposal, the point value of the players you want to trade for has to be within a certain range, otherwise the computer will reject it. The trading system is similar the one found in previous games in that players are given point values.

nba live 2003 logo

At the beginning of a season, you can adjust your roster by trading and releasing players and signing free agents. The franchise mode returns in 2003, and while it's not quite as in-depth as the one featured in Sega's NBA 2K3, you still get to perform all the basic functions of an NBA general manager. Live 2003 still offers many of the same modes found in previous games in the series. NBA Live 2003's gameplay resembles that of the 16-bit Live games. Ultimately, NBA Live 2003 isn't much of a simulation, but it's still an incredibly fun game that should appeal to a wider spectrum of basketball fans. This new control scheme lets you control your dribbling moves with the C stick on the GameCube controller, and surprisingly, it works quite well, giving you a sense of more control over individual players as they make their way to the basket. Instead of placing an emphasis on the slow and deliberate half-court set, you'll see plenty of fast breaks, monstrous dunks, fancy passing, and spectacular layups, much of which is made possible because of the new freestyle control system. ESPN's superslick presentation and addictive 24/7 mode leave EA's title in second place.After the negative reception Live 2002 received last year, EA Sports reworked the NBA Live formula for 2003, and the result in a fast-paced game of basketball reminiscent of Live's 16-bit days. So, is all this enough for Live to reclaim the roundball crown? Not quite. This also means you can forget the days of ridiculously high shooting percentages. tones it down just enough to give it a sim feel. Don't worry, you can still run-and-gun in true Live fashion, but the improved defensive A.I. The improvements don't stop there, as this year's edition addresses 2003's problem of being too darn arcadey.

nba live 2003 logo

Other well-designed additions include separate controller commands for performing dunks, layups, and long-range jumpers, and the ability to quickly switch to an off-the-ball player by pushing the R3 button. The new "Pro Hop" jump-step move makes driving through the lane easier and flashier, and you can now alter your shot midflight to avoid getting stuffed. Last season's impressive Live showing breathed new life into the stagnant series, and its path down the comeback trail continues with superior on-court control.

nba live 2003 logo

Unless the prospect of seeing each NBA player wearing the brand of shoes they use in real life excites you, stick with Live 2003. This makes it another case of being a game that's better on a console. But where it suffers most is the more complicated controls, with more buttons needed which just serve to confuse things. The slower pace should make it better, but it's still too fast for any tactics. Yet despite the changes, it still feels much like the same game. However, Live 2004 has slowed down a bit and introduced some control changes in an effort to distinguish itself from its predecessor, and the result is yet another highly polished title.

nba live 2003 logo

A goal is an event, a basket is a forgettable and flickering instant, like gulping one of those white balls in Hungry Hippos. Now, most Brits can't stomach a game of back and forth scoring, both the simulation and its real-life counterpart, as we're too used to the fine tactics and hard graft of football. That's because there was no Live 2002 for PC, and there were no other basketball contenders, so Live 2003 was a welcome return for a spectacular and often overlooked sport sim. Last year's edition of NBA Live had the unusual advantage (for an EA Sports title) of not being another incremental improvement on a previous version.






Nba live 2003 logo